Scene.org Demoscene News Service

Demoscene Report 6 February 2026

Weekly news and latest releases from the active demoscene community. This week in particular we take a deeper look at the releases that came out of Fjälldata demoparty that took place in Sweden this past weekend.

Watch at youtube!

[Submitted by psenough]

ATARI ST music concert in Gdansk (while Silly Venture party)

Hi guys. We prepare the ATARI ST music concert. The event will take place on July 31, 2026 (Friday), at 8:00 PM, as part of the Silly Venture SE party.Location: Gdansk, ARCHE Mansion of Uphagen. Address: prof. Kieturakisa 1 Street, 80-742 Gdansk.This time, there will be chiptunes from the Atari 520ST + special effects from the Atari 400 Mini + drums and synths.Greetzzzzzzz,Yerz

https://i.ibb.co/h1Vnz98Y/SV2026-SE-concert-yerzmyey-pinokio.jpg

https://i.ibb.co/ccjBMxpq/yerz26b.jpg

[Submitted by YERZMYEY/H-PRG]

Ream RIC is looking for Amiga OCS Graphician

[ Wanted! ] Ream RIC is looking for Amiga OCS Graphician

Hello strangers! Ream RIC is looking for Graphician! We would like to level up the demogroup, and find someone who does graphics!!! So if you want to be in Ream RIC, message me on discord: losbrtkos

Nah-Kolor's Final Version of Speed #74 Amiga Pack - Gerp Edition is available.

Download here: https://nahkolor.c64.page/Speed74GerpFinal.zip- More productions added to the pack.- 11 new intro's / dentro's total on one floppy disk! (ADF file)- Interview with Chris Huelsbeck- Interview with Amiga Bill- Interview with Gerp party organizer Malmix- And much, much more inside!

Feel the need, the need for Speed!

[Submitted by magic]

VQ tracker released

[ Atariscne.org - News ] VQ tracker released

Ilmenit, known for his impressive size coding intros and the game "Adam is me" just released a first version of his cross-platform music tracker for composing sample-based music targeting Atari XL/XE 8-bit computers.

Features as stated on Github:

  • 3-channel polyphonic playback using VQ-compressed samples
  • 3 octaves (C-1 to B-3) with pitch control via 8.8 fixed-point multipliers
  • Pattern-based sequencing with variable-length event encoding
  • Real-time audio preview that closely matches Atari hardware output
  • Export to Atari executable (.XEX) via MADS assembler
  • Self-contained project format (.pvq) with embedded samples
  • Multi-format audio import — WAV, MP3, OGG, FLAC, M4A, and more
  • Timing analysis to verify IRQ cycle budget before export
  • Optional per-note volume control (at lower sample rates)

🔗 VQ tracker on Github

Demoscene Report 29 January 2026

Latest news and releases from the active demoscene community. This week in particular a look at the Operator Digitalfest event that took place in Taiwan a couple weeks ago. And the releases from the highly anticipated Gerp Amiga demoparty that took place in Sweden this past weekend.

[Submitted by psenough]

[Podcast] 149. Psi 5 trading company

[ Ericade.radio news & podcasts ] [Podcast] 149. Psi 5 trading company

Psi 5 trading company is probably the coolest Star trek-esque experience a user could have on the Commodore 64. In this episode, DJ Daemon explores the fast pace, frantic and crazy space journey. It has pirates, a stressed out crew and whatever a "Cravenlator" is. Do we even care if it blows up?Can you make it to port before the pirates blow a large whole in the side of your ship and steal the cargo? Let's see... Also in this hour, the latest tracker music created in 2026.

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
00:06 DJ Daemon: Where to today? Let's try space! Today’s game is not Star trek but may give you a little bit of that feeling.
00:35 Obsessed by evil - Fireflies at night
07:02 DJ Daemon: In the year 1985, the Commodore 64 was settling in just fine as the popular gaming computer that it had become. This was also the year of the Nintendo NES and the Amiga. But that is a story for another episode.
07:53 Yomaru Kasuga - Dreams for tonight
14:17 DJ Daemon: Psi 5 trading company then. First you select the crew for the five departments, weapons - scanning - navigation - engineering and repair. And they are a bunch of total misfits, I tell you! Some are highly skilled in some areas but lacking in others. Some are well rounded but excel at nothing. All advantages and disadvantages come into play as you enter space with your ship.
15:07 C20G - BGM
21:30 DJ Daemon: When you finally enter space, all hell breaks loose and the pirates descend upon you. Above all, you must keep always moving. If the ship stops when the pirates damage the engines, you are in a world of hurt. At first the shields absorb the hits from the pirates. That won't last, I tell you. Once the shields cannot fully protect your ship anymore, the internals start breaking down. You must give orders to the repair department to fix all the broken systems. The weapons department must keep shooting at the ships and the others must keep the whole operation going. Messages start pouring in from the departments. They range from friendly at first and get increasingly frustrated as things start falling apart.
22:42 Substance - A different kind of power
27:46 DJ Daemon: I cannot talk about all the characters, so let me at least mention Boris the weapons guy. Frankly, there is something really weird about him. Seriously, he is nuts and then some. A hardened battle veteran that handles all weapons well, except the blaster. Hint: disable his blaster subsystem if you value your ship. His comments are super funny to read. He might enjoy his job way too much.
28:39 Samplemaster - Dream in a nightmare
33:12 DJ Daemon: The key to playing the game is to keep reading the messages from the crew, keep moving. You have to disable subsystems to gain speed. Hint from the coach: the Infoscanner can go.
34:03 Epicjack340 - Inquire
37:48 DJ Daemon: The game is hard but not unwinnable. I had to try several times to actually beat the mission. There are three missions and I was only ever able to win the first one. The controls are easy to understand and manage, but the full control of the ship requires the manual. Here are some things to remember: · Learn keyboard shortcuts. Using the joystick to click around is way too slow. · Keep always going. · Keep track of the messages pouring in. You must react when important stuff breaks. · The "Cravenlator" seems to be joke item. If it breaks, don't bother to repair it. · Disable subsystems that the crew member is not proficient in. Try to assess why you failed to understand how better react next time.
38:49 CS-Jay - No cpu today
42:24 DJ Daemon: Graphics. Sure, it's great. The characters are well animated, and they show body language that is very expressive. All parts are move and is a information system onto itself. You are in control and jump between different departments to direct and control everything. This game is indeed strong in optics, and the visual style is that of a control panel for a spaceship brimming with reports, information and meters.
43:23 Ether audio - Toroidal
46:46 DJ Daemon: The sounds are ok. The music is nice and was composed by Ed Bogas. Replay ability? This game is meant to be played repeatedly until you can consistently beat it. The last of the three missions seems almost impossible to beat. But once you do, it's time to move on to another game, I guess.
47:52 Dr Robotnik - Bring it back
51:10 DJ Daemon happily notes that Revision 2026 has been announced. It's gonna happen!
51:38 Beyond - Celestial
54:31 DJ Daemon: Leading you into the good night with...
54:55 Enacostione - Forever alone
57:34 DJ Daemon: tells you talk back on our Discord channel.
57:50 Toby Fox - Jewels of the prophecy.

Production notes:
Continuing the trend of nice game stories in 2026. Also: loads of brand new tracker music.

Colophon: None. That's exact name of the game.

Tags: 2026, Host: DJ Daemon, Retro history, C64, Retro gaming

Long Lost Level 9 Game Found!

[ Atariscne.org - News ] Long Lost Level 9 Game Found!

To conclude a remarkably busy January, here’s yet another game that has surfaced for the Atari ST.

This one is a rediscovered unreleased 1991 game from Level 9, the classic adventure game software house. Details of this one came from ‘Games that Weren’t’ a link is at the end of this article.

‘Grange Murders’ is a complex detective adventure, utilising a Sierra Online style game engine developed by Level 9. They linked up with Cinemaware to publish the game, but unfortunately, financial issues hit both companies and the game was lost.

Until now!

The game assets have been rediscovered and made into a playable version.

Find out more about this lost and re-found treasure at: 

Games That Weren't - Grange Murders

CiH - Atariscne.org - Jan 2026.

STOT - Players choice game Awards 2025

[ Atariscne.org - News ] STOT - Players choice game Awards 2025

Thorn writes:

We played some great rounds in the ST Offline Tournament (STOT) on atari-forum.com in 2025, and we all had lots of fun! As well as playing and scoring, the STOT aims to support new releases and provide feedback on them. That year, we played five rounds of new or updated versions. - S07R01: Faster- S07R02: Chroma Grid - S07R05: Randominer STOT version - S07R07: Yoomp! - S07R09: Defender - S07R09: Invasion of the Emerald SourcersThe STOT version of Randominer was also a premiere, being the first game to feature the STOT logo. I hope there will be more to follow.Players had enough time to get to know these games well.For the first time, STOT held a poll to vote for: 'Players' favourite new STOT game of the 2025 season'. STOT has some great judges, so we hope this award will provide valuable feedback. The voting period was 14 days. The winners are:1. Faster and Yoomp.3. Chroma Grid and Defender.5. Randominer (STOT version)6. Invasion of the Emerald SourcersThanks to everyone who releases ST games. Please continue. We will prioritise any STOT-compatible release for playing ASAP (possibly as early as next month).Winners will receive a medal to use on social media.þorN^pionierwerk

 

🔗 ST Offline Tournament on Atari-forum.com

T'Pau releases 2026 update of 'Male Stripper'

[ Atariscne.org - News ] T'Pau releases 2026 update of 'Male Stripper'

At some point in the 1980s 'sampledemos' where a big thing. People started to sample complete songs and put them on one floppydisk. If you are searching the tag 'sampledemo' on Demozoo (https://demozoo.org/productions/tagged/sampledemo/) you will find a lot. Well usually you did not had CD quality but what did we know back then?

Being not satisfied with his 1987 release, T'Pau decided to do a proper update for 2026 and uploaded it to youtube.

2026 edition of 'Male Stripper' by T'Pau

💾 Download from Demozoo

Xenowings ROM file available

[ Atariscne.org - News ] Xenowings ROM file available

Dune's Atari Jaguar game Xenowings is now available for free as a rom download.   The game will run on the real deal but also emulated by using Bigpemu 1.21 DEV version.   Xenowings gameplay video   🔗 Download via Pouet.net  

Musician, tracker composer, looking to lend a hand!

[ Wanted! ] Musician, tracker composer, looking to lend a hand!

I make tracker music. Here's my stuff: https://psionikal.bandcamp.com There's also other songs I make that I might have not published, hit me up on discord and I'll show you: @lakionzekk I'm rather versatile, although I prefer having limitations - too much freedom can be a little paralysing! I want to contribute to a prod that'll be shown in a comp.

GERP 2026 party-party Amiga party

[ Amiga online magazines ] GERP 2026 party-party Amiga party

a report by Browallia and Smaugur GERP (2026.01.23-25) Its that time of year again, “Have we arrived...

A few Atari releases from GERP 2026

[ Atariscne.org - News ] A few Atari releases from GERP 2026

Over the past weekend, the GERP 2026 party took place.

While GERP is traditionally an Amiga party, the "other platform" category is growing strong.

This year we saw Five Finger Punch doing their first bit of work for the Atari 800. A tiny intro entierly made during the party if we're correctly informed.

Then Django the Bastard, known for his truecolour rotozoom demo from last summer, strikes back with a challenge; The Knobhead Cup 2026. It's about rotozooming and it's showing off a new technique with a huge rotozoom using a 64 colours texture.

The Knobhead Cup 2026 by Django the Bastard on Atari STe

Finally SMFX and DHS brought an invitation intro for Sommarhack 2026 that presents this years special compo; 33 second demo. And as it so happened, the intro won the GERP 2026 other platform demo.

Short STe intro - Blink And You Miss It by SMFX & DHS

🔗 Imodium by Five Finger Punch (Demozoo)

🔗 The Knobhead Cup 2026 by Django the Bastard (Demozoo / Pouet)

🔗 Blink And You Miss it by SMFX & DHS (Demozoo / Pouet)

ROMA.EXE 2026: Tickets now available

[ demoparty.net ] ROMA.EXE 2026: Tickets now available

Tickets are now available to buy through secure platform DICE. Select your favorite tier and get ready to party!

GemTos 2026 Coming Ahead!

[ Atariscne.org - News ] GemTos 2026 Coming Ahead!

The French GemTos ATARI based convention has now become something of a regular meeting after what, maybe 3 or even 4 succesful editions? Anyway here come some info about the 2026 edition to be held somewhere in May (no date announced yet). However it gives you some time to prepare a contribution for another friendly ATARI convention. 

🔗Now for some video ad!

[Podcast] 148. Utopia, the creation of a nation

[ Ericade.radio news & podcasts ] [Podcast] 148. Utopia, the creation of a nation

Utopia! Do you remember that old Amiga-game from the early 90s? DJ Daemon remembers the game that may have paved the way for many later real time strategy games.It was itself not an RTS, and it was by and large later forgotten until people got nostalgic. Here is the story and an hour with tracker music mostly from 2025 and 2026. A mix of the old and the new.

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
00:06 DJ Daemon: It's time for another retro game story. We haven't done these for years now. So, it's something that has to be fixed right now. And today's game is Utopia from Gremlin software. Time for "the creation of a nation" in space. Because space is awesome! First out today is Barry Leitch the intro song from the game itself. Enjoy!
00:30 Barry Leitch - Utopia tune 1
07:26 DJ Daemon: The year was 1991 when Utopia was released for the Amiga, Atari and the PC. It was a bold decision, trying to cater to the Amiga platform. In this year it was in a steady decline, and the Amiga 1200 had not even been released. But I digress… This game was not the success Gremlin had hoped for. But it has been remembered by several retro gamers through the ages. I will talk more about my theories as to why it didn't succeed. But we must start with the basics. You know the game story, the game play, the graphics and the sound. But first, let's go to music. Here comes… <artist, song>
08:09 Shadabim - Element wind
16:52 DJ Daemon: Let's delve into the game itself. I played it on my Amiga in the early 90s. It starts with a nice clip show telling the story of the man who you will play as in the game. He is unable to stop an attack on his colony and finally gives this unfortunate order to abandon it and flee. But this is only a simulation that had no solution. He heeded Sun Tzus 34th stratagem and fled. This was the correct action and he passes the test. This is how the Kobayashi-Maru scenario in Star Trek was intended to play out by the way. And you have your Picard style administrator. Yeah, he's bald. The game starts when he is assigned the role of the colony leader on an uncharted planet. The honeymoon is soon over as the planet has a set of insectoids already living there. And as history has shown us so many times before, only one species will be left standing.
18:04 Melodia - Study in a0x major
23:53 DJ Daemon: Alright, Utopia then. It plays like a mix of Sim city and a real time strategy game. This was before that latter genre even existed. So, you have to manage the budget, the enemies, the need of the people and the QOL. QOL? Yes, the main metric is the "quality of life". It's a value that ranges between 0 - 100 and keeping it high is imperative. If it starts sinking, your Utopia becomes a dystopia. Crime rates shot up and if it sinks low enough someone will put a price on your head. If you fail this way, you meet the most mild-mannered assassin ever and then it’s game over. So keeping your people happy while funding your spy network and preparing to the inevitable war is the whole game play. You build warehouses, living quarters, power plants and airbases. Also, this is not the world of today. You have to keep a balanced budget.
25:12 Dippy - Diskmag dance (opl2 mix)
30:06 DJ Daemon: The graphics is something nice. By the standards of the day, it was a little bit stale, but have aged well in my opinion. The buildings look nice and the graphics are your typical 16bit era pixel graphics. Your council is manned by aliens and some woman that looks mostly human. It's well drawn and gives the game a visual appeal. The screens show statistics so you can fix the budget, know if people are angry and know what needs to be built next. I played the game on my Amiga 500 and it was showing its age already back then. But as far as I remember, it was running smoothly. And I had a Final Cartridge 2 that meant I could pause the game an edit the memory contents of the Amiga. I amused my little brother Philip by changing some of the game's warning. So attacks were named "Philip attacks" and he loved it.
31:18 JustOrb - De Honingemmer
35:42 DJ Daemon: The music. You know this one, it was Barry Leitch and that was the tune we started this episode with. If your pod player can handle chapters, feel free to jump back to ít and enjoy some of the best Amiga mod music there has ever been. Not to be that guy, but the music eventually becomes tedious as you only have four songs. One of them is a pretty nice but unimaginative version of Pachelbel’s "canon D". Where have we heard that before? Well, everywhere. Even some rap-song use it. Still until you get tired of it, it's nice to have in the background.
36:35 ASIKWUSpulse - Summer bells (in space)
40:22 DJ Daemon: The game is funny and engaging. You must eventually go up against those pesky bugs. To quote "Ron Perlman" from some obscure game: "War… War never changes". This means first you must have your spy network reporting on what is happening and having them at peak efficiency is expensive. Then you have to build an army. The war machine then attacks the enemies off map, and you get a report that is as detailed as your spies have a budget to do. It will take a lot of time to route the enemies, and they can and will attack you back or if you don't deal with them soon enough.
41:09 Juice - Cryptomnesia
44:43 DJ Daemon: Are there any bad sides to the game? Well… When the bugs have been eliminated, the game goes on autopilot. It spams you with requests to fix various shortages. You also must fight the quality of life issues that popup. The there is not much going on. It has the same problem as Sim City without its obvious solution. In Sim City, you can always bring cool disasters to spice things up a little. Then you rebuild the damage until you get bored and bring another disaster along. I once blew up a nuclear power plant in Sim City 3000. The area was forever irradiated. Utopia brings no such solution to the table. It's just tedious at this time. And when you have played all maps with different bug enemies, it does not offer that much replay ability. But in small doses, this game offers many hours of great nation building.
45:55 Fear of dark - Labrat funk (Mesdup)
49:24 DJ Daemon: So why didn't it become a classic and legendary game? Here is my take of it: it was released before RTS was a thing. RTS stands for "Real time strategy". And Utopia plays as "Prototype" for such a game. Games like Dune, Red alert and Command and Conquer gained popularity soon after and prospered in the a time span between mid-90s and mid-00s. It was released to the PC but does not have seen such a big impact. A sequel was released, but I don't know much about it. The Amiga went away in 1994. It was in a steady decline even back then. So there were not much that could be done to save it. Also, it kind of didn't really look like games like Sim City or Civilization. It was a novel idea that went under as it failed to be interesting in the long run. But for me it was easy: I loved the game. It was exactly my kind of game with a mix of management, strategy and real time war. It may not have been a game that stood the test of time, but it kind build legacy of its own. Music, you say? Yes!
50:58 Shatty - Theme of Simon Belmont
54:22 DJ Daemon tells you that most of the music was made in 2025 and 2026.
54:42 Fear of dark - Hell freezes over
58:09 DJ Daemon leads you into the good night with the last song.
58:24 Nikku4211 - Aquatic ambience

Production notes:
Going back to producing episodes with some storytelling. You know like we used to do back in the day.

Errata: the administrator is not really bald, I just remember him as such. He is pretty Picard, though.

Insight: Kobayashi Maru was a scenario presented to Star Trek captain James T. Kirk. It was not winnable, but the captain hacked the simulation and won it. Utopia's counterpart does not play out that way at all. I'm just saying.

Colophon: None. That's exact name of the game.

Tags: 2026, Amiga, Storytelling, Retro history, Host: DJ Daemon, Utopia, Retro gaming

Looking for C64 and Amiga coders for GRiBFORD

[ Wanted! ] Looking for C64 and Amiga coders for GRiBFORD

Hello, I am murloc013, founder of GRiBFORD, looking for some people who can help out in making demos for oldskool platforms. We are 3 people in the group right now. We currently make demos on PC, planning to be active on Amiga and C64 as well. If you are interested in joining the group, contact me on Discord: murloc013 We accept anyone around the world.

Last Graphics, not Least!

[ Atariscne.org - News ] Last Graphics, not Least!

In previous years, some of the Polish Last Party compo releases turned out to reveal as hidden gems. As I remembered some great Atari XL/XE pictures from last year (have a look - they are awesome!), I was already curious how the compo would turn out this time. And in this year's edition we also got a number of creative and quite nostalgic artwork again, many of them including references to the world of Atari 8-Bit.

Let's have a look:

"Cicho, bo się nie wgramy" by Piesiu (1st place)

Ninja - check, Boulder dash - check, Bruce Lee - check, Frogger - check, little clown on the left - no idea! ;-)

I took the effort and tried to get a translation for this: "Be calm, or we won't get in". Any interpretation of the motive aside, this is obviously another masterpiece by Piesiu presenting a combination of motive, graphical skill and color richness way above the level of graphics that were common during the classic Atari XL/XE era. I would have been blown away back then by the "photo realism".

After having read parts of mOdmate's Graph2Font guide, I suppose the color change of the area around Bruce Lee's chin downwards may be for technical reasons allowing to use the more violet and later green palette from there? Wild guessing, but anyway, amazing!

"Last Museum" by Rocky (2nd place)

A trip to this museum, puts us Atarisceners into perspective. What a hilarious and - somewhat - realistic idea and what masterful execution. Much work went into this picture obviously, with those detailed characters using so few pixels, the lightning and many little details to spot. The image has a great graphic adventure vibe, too (but more like a 256 color VGA one!).

So, dear reader, who do you prefer to be? I think being an industrial human just sucks! ;-)

Anyway, as long as creative pictures like those are delivered in Atari compos, the scene's heartbeat feels just right to me!

 

Spy vs. Spy by Rocky (3rd place)

What an extremely colorful picture reminding us to this odd couple of agents. Honestly, I always loved the original Spy vs. Spy game due to it's great comic like graphics and adventure like feeling but just as honestly, never understood what I was doing gameplay wise! ;)

Anyway, about the many colors, I can only guess: On first view, this looks like straight from an Atari Falcon demo (Absence's Joint Venture comes to mind)! But right, we are about 24 bit away from this platform. I suppose that "interlaced" mode helps to manage to put all the colors on screen? Or maybe it's just an artistic tool, who knows.

 

New Year Disc by Kaz (4th place)

Very nice picture, supposedly done for PPS's new years disk. Can you spot the NYD letters? Original idea and the dithering of the parts looks really nice. Kaz has also published working steps from paper sketching to the full picture on youtube.

 

Frozen Creatures Surprised by the Arrival of Hot FLOP #69 Discmag by Kaz (5th place)

The title says it all. Now there is no excuse to not release issue #69 of the Czech Atari XL/XE FLOP diskmag. And with some smart mirroring, the picture can then be re-used to motivate the FLOP team for issue #96, too!

 

Imaginacja by marduk-pl (6th place)

Rightfully stated, "Last party, not least". Watching this, a lot of memories are crawling back from my foggy long-term memory: Bruce Lee, Alley Cat, Zorro, Pacman, HERO, possibly Pirates of the Barbary Coast and who knows, there are surely more things to discover? A nice homage to the golden past!

Well, the hidden-gem-theory worked out again. And as usual, Last Party brought some releases in other categories as well, such as small size intros, games, musics and more. Feel free to investigate further via Demozoo.

🔗 Last Party 2026 website

🔗 Last Party 2026 on Demozoo

 

STBook gets WiFi

[ Atariscne.org - News ] STBook gets WiFi

For those who are lucky to own the rare STBook, there’s exciting news: AndresPlaza developed a WiFi module for it. The board fits into the space that was originally intented to host a modem but it was never used for anything until now!

The hardware design and the software drivers are open source with more information available on GitHub.

Photo by Andres Plaza

🔗 Read more on Atari-Forum

🔗 Project on Github

[Podcast] 147. A brand new tracked 2026

[ Ericade.radio news & podcasts ] [Podcast] 147. A brand new tracked 2026

2026! We made it. DJ Daemon serves up a slew of brand new tunes done on Protracker, Impulsetracker, Fasttracker and other. And many of them were released in 2026. Brand new that is. No tunes older than 2025. Join us for an hour of fresh music that isn't the usual 90s fare. It's awesome really.

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - with your host DJ Daemon
00:06 DJ Daemon welcomes you to 2026 and promises to play tunes from 2026 (brand new) and some from 2025.
00:31 Sysfins - Happy new year 2026
02:52 DJ Daemon presents the first medley of the show.
03:14 Beyond - Pine
04:48 3zs7i73 - Tousitsu
06:28 Sysfins - Moody music
08:26 DJ Daemon talks about the next tune how it was released in December of 2025.
08:44 Viraxor - Justify moving onward
12:32 DJ Daemon talks about a song long enough to have a coffee break.
13:02 Drakonpod - Goa-ing
22:25 DJ Daemon tells you about the next song it's long development cycle.
22:47 Viraxor - Amarantha
27:40 DJ Daemon tells you that it's time for the second medley of today.
28:16 Lu9 - Bao bao! (Beta mix)
30:56 Low freekwenzee ozzillation - Jingle of a horny transgirl
33:11 Viraxor - The fate of olivera
34:11 Beyond - Think it
36:10 DJ Daemon talks about the station and what's coming up in 2026.
36:59 The Duccinator - Multi universe traveler
41:12 DJ Daemon about Edison 2026 and Revision 2026.
42:01 Starwreath - Underground
45:53 DJ Daemon wonders what "Cratulation" even means.
46:19 Ether audio - Cratulation
49:22 DJ Daemon talks about the last medley out of three.
49:59 Burnt fishy - Speedster
50:59 554 - Fallout 5
53:15 Raposa - Uwa
54:15 DJ Daemon leads you into that good night with...
54:56 Low freekwenzee ozzillation - Ducks make me smile
59:03 DJ Daemon tells you how to keep up with us.
59:15 Bacter, Jeenio and Saga musix - Wandering Visions

Production notes:
The first episode produced in 2026.

Colophon: None.

Tags: Host: DJ Daemon, Just playing the music, 2026

Vlak! Take the Atari train!

[ Atariscne.org - News ] Vlak! Take the Atari train!

It’s yet another release for the ‘Dead’ Atari ST scene this week.

This time, it’s a conversion of an old MS-DOS game from 1993, carried out by Baky, who has popped up in previous productions for 8-Bit and 16-Bit Atari. The game itself can be best described as a ‘Worms game, but needing careful forethought.’ There is a soundtrack from Tao, which dates back to 2005.

The basic mechanism is the same as worms, but the ‘worm’ is a train, with ever-adding carriages, as you pick up objects in the play field. The objective is to clear the screen and safely exit the screen. You can imagine this gets somewhat complicated with the later, more involved levels. The usual causes of death, from crashing into walls, turning into yourself, still apply.

This game has already been finished and released, with no changes, unless any really horrific bugs are found, according to Mikro, who has been promoting the release.

There is a link to http://www.atariportal.cz/news_detail.php?itmid=2001368 to download the game.

Also there is a video link from Saberman RetroNews to watch it in action.

https://www.youtube.com/watch?v=JRceE8UgtTE

CiH - For Atariscne.org - Jan 2026.

Cavey Taxi An Upcoming STE Game!

[ Atariscne.org - News ] Cavey Taxi An Upcoming STE Game!

Some time since he released his STE-fantastic racer, ‘Faster’, Chicane is now working on a new game for the Atari STE.

This is *not* a racing game, astoundingly, but features elements of ‘Thrust’ and ‘Crazy Taxi’. This is the provisionally named ‘Cavey Taxi’.

The player has to pick up and drop off passengers, threading their way through a mean and rugged looking cave system, battling time limits and fuel consumption. It remains to be seen if the basic premise is expanded upon, but the players rotating and manouvering skills will be heavily tested.

There is heavy usage of STE hardware, as hardware scrolling is there, along with a neat particle system for the engine thrust. The playing area looks fullscreen. There is currently no sound, but STE DMA effects would be expected. 

The target system will be a 1MB STE. The game should be available for free download sometime in February or March 2026. We will bring more news as the story develops.

Link to Youtube to see it in (silent) action.

CiH For Atariscne.org - Jan 2026.

Cream releases SNDH files from the STay4Evr demo

[ Atariscne.org - News ] Cream releases SNDH files from the STay4Evr demo

Back in July 2024 at the Sommarhack party, Cream released a massive music demo for ST; playing lots and lots of classic C64 music files on the YM-chip using their very impressive music driver that simulates almost everything the SID-chip can do (apart from filters).  The demo then had several parts and even a complete version of the C64 basic ported to 68000 (yes, not emulated).

 

Fast forward one and half year, and the music from the demo have been transformed into SNDH-files that can easily be played stand alone on your ST: STay4Evr::SNDH Files

As a bonus, Cream have also thrown in all music files without their advanced music driver, playing them on the YM without timer interrupts. It's fun to compare the non-timer versions with the ones made in the 80's. Even with the same level of limitations there's a big improvement.

As if that wasn't enough, there's a second bonus; a demo to present the SNDH-pack!  Featuring effects from the mythical Heftig demo that was seen already back at Error In Line 1999, still looking spendid!

 

💾 STay4Evr::SNDH Files at Demozoo

💾 STay4Evr::SNDH Files at Pouet.net

📺 STay4Evr::SNDH Files at Youtube

Babaliba, a ZX Spectrum perfect game conversion for the ST!

[ Atariscne.org - News ] Babaliba, a ZX Spectrum perfect game conversion for the ST!

We’re barely into the new year and we have some new gaming goodies from a Spanish enthusiast, Carles Orial.

This is an adventure game ‘Babaliba’, made for the ZX Spectrum by the Spanish software house, Dinamic and released in 1984. It has elements of Spectrum Classics, ‘Mazogs’ and ‘Sabre-Wulf’.

The author recalls that this was one of the first games he owned, first playing it on a black and white television and being astounded when he finally got to see it in colour.

He was so enamoured by this game, he set to work to convert it to his equally beloved Atari ST. First attempting this in Assembly language but switching to C coding.

The Author adds  “I hope you enjoy my conversion. It was made with lots of love, lots of flowers , and INCREDIBLY BIG NOSES."

Here’s a link to the Github page:

Github Page:

CiH - Atariscne.org - Jan 2026.