Scene.org Demoscene News Service

Evoke 2026: TWO WEEKS until the DRONE COMPO deadline

Friendly reminder that if you want to secure the forever bragging rights of being among the first (and maybe only) people to send their entries into the sky, it's time to get going –  the deadline for the drone light show competition is 24. July 2026 23:59 CEST (yes, that's a month before the party). Remote entries are allowed! 

Our compo rules page will set you up for success with everything you need to know, including a template. For infos regarding flying permissions, check out our latest pouet post

The sky's the limit – don't miss out!


[Submitted by darya]

Demoscene Report 8 July 2026

All of the latest news, links and releases from the active demoscene community. This week in particular a look at the releases from ze Shadow Party in France. https://youtu.be/1GnFKY0LfYs

[Submitted by psenough]

Neural seeking member(s)

[ Wanted! ] Neural seeking member(s)

(I did a small intro/advert about that topic but it didn't have much success, so...) I'm primarily seeking an experienced/all-terrain musician who can handle multiple sound chips (sid, paula, various YM, etc.) to collaborate on as many projects as possible & on different platforms (no fuss, no hassle, no real deadlines) to join me in Neural. Other kind of artists are also welcome. If interested, contact me via this site or you can also eventually ping me on Discord (hitchhikr). Currently...

DMA Bliss v0.2

[ Atariscne.org - News ] DMA Bliss v0.2

Nearly exactly a year ago, Nerve / Ephidrena released DMA Bliss v0.1 to address the infamous STE DMA problem: https://atariscne.org/news/index.php/ste-bad-dma-atariscne-org-testing-a-software-fix.   Around that time I was playing with the idea of creating something similar for a separate list of issues I had found in HD Driver. Seeing Nerve's work being open sourced was the push in the right direction however I was very busy and additionally, around that time HD Driver 12.70 was released which fixed most of the issues, taking steam from my motivation to look at it again.   Well, one year later still seeing the IDE I/O rate crippled I decided to take a look after all: https://github.com/mikrosk/hddriver-patch/releases/tag/v0.2.   This patch dramatically improves HD Driver's I/O on Atari IDE, adds missing cache flush after SCSI transfers on Falcon with 040/060 CPU and finally, updates the STE DMA fix for recent (12.70+) versions as the original one wouldn't work anymore.   Use at your own risk, as I do. ;)   P.S. I cordially invite HD Driver's author to take my code and adapt them into the official product. New routines are provided in the source code comments, free for grabs.

Sommarhack 2026 News Flash

[ Atariscne.org - News ] Sommarhack 2026 News Flash

Juli 3rd, 2026, 05:01 PM:

After a very relaxed start on Thursday evening with take-away food and involving primarily the organizers and the few guests that already made it to Grädo, the party officially started today at 14:00.

People keep coming in, with Doclands of Overlanders, Rapido of Synergy and (potentially) Mr. Pink of the Reservoir Gods making a long awaited comeback. With the game compo already running and people busy preparing their compo entries, the heat is building up - which is much appreciated as its only 16 degrees outside and raining every now and then.

 

Juli 3rd, 2026, 06:49 PM: 

Breaking news from Sommarhack! Due to the unexpected and heavy rain, the barbequeue, that had been started already, is being cancelled. Instead, soup will be served soon...".

 

 

Demoscene Report 3 July 2026

Bringing you all the latest news, links and releases from the active demoscene community. This week in particular, a look at the releases from Posadas Amiga party that i attended in person this past weekend. https://www.youtube.com/watch?v=eX6IL2Jhgrs

[Submitted by psenough]

Nah-Kolor’s Amiga Speed issue #77 out now!

- The latest news from around the scene!

- Nah-Kolor's 1st place in the Roma.exe graphics competition!

- How Cosmic Orbs went MSDOS!

- The Making of Book of Air by Darkage

- Roma.exe Party Report

- NRG 2026 Party Invitation! - Intro’s from Roma.exe & Posadas packed!

And much, much more inside!

Pouet: https://www.pouet.net/prod.php?which=106574

Direct download link: https://nahkolor.c64.page/NAH_SPEED77.ZIP



[Submitted by magic]

Atari treat: Atari ST video being fed by SidecarTridge's Rasperry Pi pico.

[ Atariscne.org - News ] Atari treat: Atari ST video being fed by SidecarTridge's Rasperry Pi pico.

Diego from the SidecarTridge project realised a couple of tech demos, showcasing how a video stream generated on the respective Rapsberry Pi Pico is displayed on the Atari ST video output. 

Atari800 emulator - Version 7.00 available

[ Atariscne.org - News ] Atari800 emulator - Version 7.00 available

The Atari emulator Atari800 is catching up with real hardware (Fujinet) and now offers built-in Internet downloads for OS/BASIC ROMs as well as zipped disk images.

🔗 Atari800 Emulator webpage

Early stages of Arcade conversions for Atari Falcon

[ Atariscne.org - News ] Early stages of Arcade conversions for Atari Falcon

Anima/Light has published a work-in-progress video of a number of classic arcade ports for the Atari Falcon, both basing on Anima's previous code framework and applying AI assistance.

The video clip shows the early stage of a "The King of Dragons" port running on an 68060 processor. Another clip is presenting an early stage of Street Fighter II.

 

Console Cracktro Preservation Taskforce

[ Demozoo ] Console Cracktro Preservation Taskforce

To preserve console cracktros and trainer menus is a highly complicated matter: One has to extract the scene-generated content from the patched game in a way that no proprietary game data remains, while turning the intro into a standalone ROM image. As you might have noticed, the numbers of archived GBC, GBA, SNES, Dreamcast, PSX, PS2, NDS, N64 and even Wonderswan intros and trainer menus have been skyrocketing recently. This is thanks to a dedicated and skillful team of console enthusiasts within the Demozoo orbit, currently consisting of Xylitol, NewOtzelot, ps1ch and SiZiOUS, who locate console releases with intros and trainers, extract those using sophisticated tools and handcraft, and put them on scene.org and Demozoo for everyone to enjoy. More and more intros are coming online on an almost daily basis. If you are a console enthusiast who would like to contribute to these efforts, contact the Demozoo team on our Discord server.

Demoscene Report 25 June 2026

Bringing you all of the latest news, links and releases from the active demoscene community. This week in particular covering the releases from the ROMA.EXE demoparty that took place in Rome and also @party that took place Boston, both of them this past weekend. https://youtu.be/FZFH3KfE8I0

[Submitted by psenough]

Evoke 2026: Website online

Temperatures are rising, so we thought we‘d bring you the coolest news: Our website is online!
The next steps towards your happiness (and ours) couldn’t be easier: Have a read through the compo rules, write your name on the visitor list to tell us that you’re coming and treat yourself to a ticket and a shirt!
We can’t wait to welcome you back to the Abenteuerhallen and see what you got! ☮️🫰

[Submitted by darya]

Floppyshop Online - The Atari ST & Falcon Public Domain Library, Reborn

[ Atariscne.org - News ] Floppyshop Online - The Atari ST & Falcon Public Domain Library, Reborn

Back in the day, Floppyshop was one of the largest and best-known public domain libraries (PDLs) in the UK - a mail-order institution that supplied Atari ST and Falcon users with disk after disk of games, demos, utilities, music, fonts and art, long before broadband made everything a click away. For countless Atari owners, the Floppyshop catalogue was how you discovered new software.

Collections like this usually meet a sad end: boxed up, shelved, turned into shelf-ornaments and slowly forgotten. I didn't want that to happen here. So my girlfriend and I spent many days painstakingly reorganising the entire Floppyshop Gold series into a fully online, searchable database - every disk catalogued, every file downloadable, and all of it completely free to browse and grab. Thousands of programs and PD titles, preserved and back within reach.

It's all sorted into easy-to-browse sections: Art and Graphics, Astrology, Clip Art, Communication, Demos, Disk Magazines, Educational, Fonts, Games, Programming, MIDI, Music, Product Demos, Sound, Utilities and Word Processing. Buried in among it are plenty of "lost" programs - tools and titles that are still genuinely useful today, not just curiosities.

The originals weren't perfect, and neither were the catalogues. There were many discrepancies between what the Gold collection listed and the disks themselves, and I've corrected as many as I could find - including a few disks that never made it into the supplied (and probably older) catalogue at all. The separate ST and Falcon catalogues have been merged into single sections to keep things simple, with Falcon disks clearly renamed FALC-xxx so they're never confused with their ST counterparts.

Search it, browse it, download it - all free. And if you'd rather grab the whole lot in one go, the complete archives are available over on the exxos forum.

🔗 Browse the Floppyshop libary

 

Atari legacy

[ Atariscne.org - News ] Atari legacy

 

This came out of nowhere: a printed Atari magazine in English language, written and layouted on an Atari Falcon 060 with PCI-graphics card using Calamus.

Kroll strikes back, even more professional than before with this surprising piece of Atari press which will be available worldwide and also in some Polish shops (the famous Empik stores). The content seems very interesting, covering games, demoscene and obviously including some deeper research, e.g. "The History of the Polish Demoscene on 8-Bit Atari - It didn’t begin with crackers. It began at the computer markets of 1980s Poland."

This seems to be fascinating work!

🔗 Atari Legacy magazine

STOS BASIC V5.5 ALPHA — The 1989 Atari ST Language, Rebuilt for Modern Hardware

[ Atariscne.org - News ] STOS BASIC V5.5 ALPHA — The 1989 Atari ST Language, Rebuilt for Modern Hardware

After more than 30 years, STOS BASIC has been rebuilt from its original 1989 V2.06 sources and brought to modern Atari hardware. STOS BASIC V5.5 ALPHA is out now as a free download.

The original STOS was written for an 8MHz 520ST and tends to break or corrupt graphics on anything newer. V5.5 fixes that: it now runs correctly on the Falcon, EmuTOS, 68030 accelerators and fast emulators, all proven across EmuTOS, TOS 1.04, 2.06 and Falcon TOS 4.04.

It's faster, too. Every trap-based inter-library call has been replaced with direct dispatch (125 sprite and 20 music traps removed) and the compiler emits tighter arithmetic and IF code — around 14% average speedup across the 54-test benchmark suite, with FILL, COPY, sprites, CLS BACK and IF gaining 30–50%. The editor has been patched as well (LIST scroll, file-selector and SYSTEM fixes). Best of all, it's 100% source-compatible with V2.06 — your existing STOS listings compile unchanged.

 

💾 Download

🔗 Release page & older STOS packs

🔗 The STOS Time Tunnel (games, demos, source, extensions, diskzines and manuals)

CT60 TOS 1.03e has been released

[ Atariscne.org - News ] CT60 TOS 1.03e has been released

Mikro writes:   I'm no fan of cross-posting news but with the current atari-forum.com issues where many people can't reach it properly I guess I can make an exception. :)   So yeah, I have published a new version of CT60 TOS, the "firmware" for all CT60, CT63 and CT60e accelerators. It has been on my TODO list since forever. Sometimes I was really close, then lost motivation / got stuck, then discovered new bugs, postponed again etc etc... so I'm really relieved and happy to announce a modest update to our beloved CT60 TOS: https://github.com/mikrosk/ct60tos/releases/tag/1.03e
Everything is explained in the release notes, and this time (unlike 1.03d), the release is "real", built from source codes, no binary patching whatsoever. So finally we can start fixing bugs without too much hassle (well, for CT60 TOS image creation one still needs to boot into EasyMiNT 1.70 with its old gcc and mintlib ... a decade ago I had this fixed but that was for a later version and I haven't backported the build scripts back yet).

I encourage you to try it out, if something doesn't work, there's always the easy way to reflash it back to 1.03c.

Opening issues on github is appreciated, too.  

-- 

http://mikro.atari.org

Looking for coders for a multiplatform group

[ Wanted! ] Looking for coders for a multiplatform group

Hi there, I'm D/V / NewLine I'm specifically looking for people that can code for c64, vic-20 and many other computers (if you can code for any of them, please tell me) My group is active and people can still join it I can code a little for c64 and made a few code releases to my group please, if you have a CSDb and demozoo account, also tell me Contact me; Discord: dslashvtrash Email: danielveronski@gmail.com See you there

Demoscene Report 19 June 2026

Latest news, links and releases from the active demoscene community. This week in particular: a look at the releases from NOVA demoparty in the UK. https://youtu.be/8NOWksCkFcQ

[Submitted by psenough]

Looking for Coder ( PC primary, Amiga and C-64 secondary

[ Wanted! ] Looking for Coder ( PC primary, Amiga and C-64 secondary

T.S.A - The Solaris Agency / DevLab T.S.A ( Makerspace Project ) is looking for a Coder / Graphican. We are a project active in both the demoscene and the makerspace community. Notably, we established our own makerspace in Wuppertal, Germany, in 2020. Beyond digital art, our activities include 3D printing, CNC machining, milling, turning, electronics, and upcycling. We are looking for a coder for our demoscene division. While the PC is the primary focus, work on the C64 and Amiga would also...

Looking for 6502/Z80 coders

[ Wanted! ] Looking for 6502/Z80 coders

we at alembic (ambc) are looking for coders we're a small international group, we had two productions this year you might've seen/heard our stuff at revision or nova we're specifically dabbling in platforms based on 6502 assembly and z80 assembly AMIGA and MS-DOS coders are also very much appreciated https://demozoo.org/groups/145233/ if you're interested please shoot me a message on discord!! (0pixelated0)

men's zip-up sweatshirt without hood XL and XXL

[ scenemarket – latest listings ] men's zip-up sweatshirt without hood XL and XXL

[Offer] Print · Buy me a drink (by MAT64)

"POKE 53281,0" so that's why are black

Interested? Claim this item — or list your own stuff for free.

Looking for a logo for the next intro

[ Wanted! ] Looking for a logo for the next intro

I'm looking for a logo for use with the intro. Any format is fine, but preferably BMP. This is a one-off project.

Demoscene Report 12 June 2026

All the latest news, links and releases from the active demoscene community, this week in particular a look at the releases from Graffathon in Finland and X party in the netherlands. https://youtu.be/aI2WgQLFhmQ

[Submitted by psenough]

New Trick And No Treat - A Cautionary Tale

[ Atariscne.org - News ] New Trick And No Treat - A Cautionary Tale

When dealing with hardware like the ST, one of the most valued currencies back in the day were the so-called "hardware tricks"1. The limitations of the ST were so severe, that everything that helped mitigate that, even a little, was very, very welcome. May this be bigger 800k floppy disk formats, mixed resolutions, buzzer/digi-/SID-sound, the various overscan types and of course the king of the playground - hardware scrolling. Especially the last one was very shushed about by the people in the know and if one managed to catch a glimpse of how that specific magic machinery worked - oh boy, it was mind-boggling.

I am sure we all remember seeing the TCB Fullscreen, the ULM Scroller Fullscreen or hearing the buzzer or even YM-SID-sounds for the first time - this sense of the world expanding, like literally, is hard to explain - let alone to reproduce. The fact that this machine still produces new hardware tricks up to this day - like various new YM effects, generalized 4-bit hardware-scrolling, new screen resolutions just to name a few, is simply astonishing and keeps the platform interesting and challenging at the same time.

That's why the idea came up to take you, dear reader, on a small journey to where a new hardware trick gets discovered - and then even further down into it's ultimate culmination in... failure.